Takahiro Kashuken
Intara Direct Action Caldari State
144
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Posted - 2013.03.18 14:31:00 -
[1] - Quote
Neyev Detresym wrote:It's very easy to see, especially in Ambush games, how much of a powerhouse a properly fitted tank is. It's not at all uncommon to see tank drivers go 15/1, 20/1, or upwards. The dynamics between tank and infantry are so poorly balanced that it was the reason I stopped playing in September. At the behest of a friend, I picked it back up two weeks or so ago, and was so sadly disappointed that the state of armored warfare still has not changed at all.
Well here is the 1st problem, its ambush
In ambush you spawn and that is it, depending on the ambush you may not have a supply depot so that you can change your suit, also if you do spawn as AV you are really open to infantry when trying to get the tank and the more than go AV the more that will die due to infantry killing you and not the tank
Plus some ambush maps have lots of cover for the tank or not enough for the AV so they can retreat and heal and come back again, depending where you are AV you will most likely get ****** by a AR guy
Quote:I would first like to bring to your attention the aspect of merc versus merc. A high-SP merc with high-tier gear can still be taken down by a low-SP low-tier gear player, even more easily if the low-SP character gets the jump on the high-SP player.
True
]This does not translate at all into merc versus tank, even with several AV players. Right now my character is being specced for AV, with around 800k+ SP into related skills. The highest damage Forge Gun available to me right now is the Breach Forge Gun, with does 2100 damage but immobilizes me, making me choose between staying still behind cover and hoping the tank driver wanders past, or exposing myself in order to get a clear shot at the tank and hoping that I do not get killed during the 6-second charge up time. Even if I am lucky enough to get one shot off, the tank either kills me before I can finish charging the next shot or the tank runs away before my next shot is charged. If this is the premier anti-tank weapon, it is a very poor choice. The other Forge Guns are equally ineffective against tanks, often taking an entire magazine just to bring down the shields.
False
The best forge gun you have does more damage than a vehicle mounted railgun which requires at least 10x the PG to use, that is not balanced and tbh does not make sense
Other FG are more than enough to do massive amounts of damage to a HAV
Not including swarms which are also long range and follow the HAV around, even around cover still
Quote:And even when other low-SP low-gear players join in the AV efforts, their Militia Swarm Launchers are practically useless, thanks to the still-somewhat-dodgy spread mechanism the launchers possess and the low damage they possess.
And if you are an low-spec AV player and the tank runs or, by some miracle, is destroyed, you are nearly useless to your team, as all you are armed with is an AV weapon and a pistol (if you even fit a pistol to your suits).
Milita dishes out 1200 damage per volley, more against Armor tanks and it is fine, just skill up to basic to do the same damage but get more ammo and its great, go solo a tank or get a group of you to do 4800 damage total from 1 volley each
Well go to a supply depot and change suits, defend yourself with an SMG, or just stay around and kill LAVs and any other vehicles which may turn up
Quote:The reward for AV is not nearly high enough and is not easily obtained, while the reward for tank drivers is astronomical and is obtained with little to no work at all.
Wrong
It requires vast amounts of SP to have a fully fitted tank which can survive AV and also an OB which is easily obtained and can crush the majority of tanks no problem
Reward is that you get to keep your tank because ISK reward aint that much unless they bring out proto AV
Where as AV on the otherhand you only have to skill upto advanced if you want and you can solo most tanks easily since you have a clear advantage of suprise and the 1st shot, destroying a 1mil tank with a 50k AV fit is fantastic and shows in the ISK amount at the end
Quote:I managed to join into the beta during the E3 giveaway. I am saddened that this problem (along with the horrifically frustrating spawn issues) have not been fixed, and I cannot regret enough the money I spent on this game thinking it would be something great, because so far, after a year, little has been done in the way of balancing vehicles versus infantry, if anything at all.
Wrong again
HAVs have been nerfed in the past 4builds
Missiles turrets nerfed into useless mode, railguns have a range cap and the turret is the slowest out of the 3, HAV have had resistences nerfed, CPU/PG lowered, mods for the HAVs have also been reduced and nerfed and in some cases removed altogether
Where as AV has had buffs, FG stronger look at the breach varients stronger than the vehicle mounted railgun which requires 10x the PG and it requires a vehicle yet yours is a handheld device, SL still do follow you around a corner and are stronger against armor plus you get the odd invisable missiles hitting you
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